IELTS Essay Checker - Sample Band 5.5

IELTS Writing Task 2 Sample Band 5.5 | IELTS Essay Sample Band 5.5

5.5
Overall Score
28 Jul 24, 14:21
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Overall Feedback

The essay addresses the task but contains numerous grammatical errors and awkward phrasing. Coherence and cohesion are moderate, but the essay lacks a clear thesis statement and has limited vocabulary usage.
Overall score5.5
Grammatical range and accuracy5.0
Lexical resource5.0
Coherence & cohesion5.0
Task response6.0
Total Errors40
Grammatical range and accuracy15
Lexical resource15
Coherence & cohesion5
Task response5
Question
Violent content in movies, video games, and other forms of entertainment is often criticized for its potential negative effects on viewers, especially young audiences.
What problems might arise from exposure to violent content in entertainment, and what measures can be taken to address these issues?
#Entertainment
#Problem / Solution
Submitted Answer
English:UK English
Words:338
Paragraphs:5
Task Response
Readability
Coherence
Cohesion
Vocabulary Usage
Grammar Range
Ideas Development
Logical Flow
Missing Linking Devices
Thesis Statement
In recent decades,
various kind
of entertainment
services
, which are
movies
, video
games
, and other forms, contain
violanet
content
that usually leads to potential negative drawbacks on individuals, especially young
people
. It is possible to deal with the issue by taking several precautions.
This essay will discuss
the solutions
of
this
problems.
First essential way to solve this problem is limiting the ages of consumers. These
services
are mostly prepared for adults due to their
contents
. Nevertheless,
chidren
or teens have bought
games
or the others without their parents.
In USA
, for instance, almost one third
children
play RPG and war
games
without their parents' permissions. If it is prevented by restricting under 18' accessibilities to these sites, they will prevent their adverse consequences.
Another way to deal with this issue is adding warning systems to
services
. Many individuals have watched or played these with they have
not
knowledge
about
their drawbacks. Therefore, the companies should
enlight
their costumers before they purchase their
services
. For example, if the
movie
where
in
Netflix
include
violence
scenes, initially Netflix
warn
the
people
about what they will watch and hence the
people
learn the
content
before the series or
movies
.
Finally, education and awareness about the
violence
decrease the negative consequences. School is an integral part of education
because
of this the
violence
education and awareness about the effects of violent on
people
lessons should be added
students
' schedules. They will learn reasons, aspects ,and consequences of
violence
though
the lessons. Thus, their knowledge about the topic will increase, they will become more enlightened
people
,and they will
analyze
the
contents
of
movies
,
games
,and series. Even if they consume violent
contents
, they will not implement for other
people
.
In conclusion, even though individuals might face the violent
contents
in everywhere such as
movies
, series, and video
games
that
affects
adversely to
people
, particularly young one, it is possible to combat this challenges by limiting the ages of costumers, adding warning
sytstem
to
services
,and educating
people
and
enlightining
their awareness.

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